﻿using ActionSystem.Core.Utils;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ActionSystem.Core.ComboLogic
{
    public class HitResponsePair:IPoolItem
    {
        public BaseHitResponse attackerResponse;
        public BaseHitResponse hittedResponse;
        public bool IsDeleted { get; set; }

        public void PoolItemDelete()
        {
            GeneticPool<HitResponsePair>.Delete(this);
        }

        public void PoolItemReset()
        {
            attackerResponse = null;
            hittedResponse = null;
        }

        
    }
}


